package com.ruoyi.system.domain;

import org.apache.commons.lang3.builder.ToStringBuilder;
import org.apache.commons.lang3.builder.ToStringStyle;
import com.ruoyi.common.annotation.Excel;
import com.ruoyi.common.core.domain.BaseEntity;

/**
 * 战马对象 bs_war_horse
 * 
 * @author ruoyi
 * @date 2025-08-14
 */
public class BsWarHorse extends BaseEntity
{
    private static final long serialVersionUID = 1L;

    /** ID */
    private Long id;

    /** 预设ID */
    @Excel(name = "预设ID")
    private Long presetsId;

    /** 玩家ID */
    @Excel(name = "玩家ID")
    private Long playerId;

    /** 名称 */
    @Excel(name = "名称")
    private String name;

    /** 图片 */
    @Excel(name = "图片")
    private String profilePicture;

    /** 兵力 */
    @Excel(name = "兵力")
    private String physicalStrength;

    /** 精力 */
    @Excel(name = "精力")
    private String energy;

    /** 攻击 */
    @Excel(name = "攻击")
    private String attack;

    /** 速度 */
    @Excel(name = "速度")
    private String speed;

    /** 抗物理 */
    @Excel(name = "抗物理")
    private Long antiPhysics;

    /** 抗玄击 */
    @Excel(name = "抗玄击")
    private Long antiXuanStrike;

    /** 抗封锁 */
    @Excel(name = "抗封锁")
    private Long antiBlocking;

    /** 抗扰乱 */
    @Excel(name = "抗扰乱")
    private Long antiDisturbance;

    /** 抗围困 */
    @Excel(name = "抗围困")
    private Long antiSiege;

    /** 抗风沙 */
    @Excel(name = "抗风沙")
    private Long antiWind;

    /** 抗妖火 */
    @Excel(name = "抗妖火")
    private Long antiFire;

    /** 抗毒术 */
    @Excel(name = "抗毒术")
    private Long antiToxic;

    /** 抗落雷 */
    @Excel(name = "抗落雷")
    private Long antiLightning;

    /** 删除标志（0代表存在 2代表删除） */
    private String delFlag;

    public void setId(Long id) 
    {
        this.id = id;
    }

    public Long getId() 
    {
        return id;
    }

    public void setPresetsId(Long presetsId) 
    {
        this.presetsId = presetsId;
    }

    public Long getPresetsId() 
    {
        return presetsId;
    }

    public void setPlayerId(Long playerId) 
    {
        this.playerId = playerId;
    }

    public Long getPlayerId() 
    {
        return playerId;
    }

    public void setname(String name) 
    {
        this.name = name;
    }

    public String getname() 
    {
        return name;
    }

    public void setProfilePicture(String profilePicture) 
    {
        this.profilePicture = profilePicture;
    }

    public String getProfilePicture() 
    {
        return profilePicture;
    }

    public void setPhysicalStrength(String physicalStrength) 
    {
        this.physicalStrength = physicalStrength;
    }

    public String getPhysicalStrength() 
    {
        return physicalStrength;
    }

    public void setEnergy(String energy) 
    {
        this.energy = energy;
    }

    public String getEnergy() 
    {
        return energy;
    }

    public void setAttack(String attack) 
    {
        this.attack = attack;
    }

    public String getAttack() 
    {
        return attack;
    }

    public void setSpeed(String speed) 
    {
        this.speed = speed;
    }

    public String getSpeed() 
    {
        return speed;
    }

    public void setAntiPhysics(Long antiPhysics) 
    {
        this.antiPhysics = antiPhysics;
    }

    public Long getAntiPhysics() 
    {
        return antiPhysics;
    }

    public void setAntiXuanStrike(Long antiXuanStrike) 
    {
        this.antiXuanStrike = antiXuanStrike;
    }

    public Long getAntiXuanStrike() 
    {
        return antiXuanStrike;
    }

    public void setAntiBlocking(Long antiBlocking) 
    {
        this.antiBlocking = antiBlocking;
    }

    public Long getAntiBlocking() 
    {
        return antiBlocking;
    }

    public void setAntiDisturbance(Long antiDisturbance) 
    {
        this.antiDisturbance = antiDisturbance;
    }

    public Long getAntiDisturbance() 
    {
        return antiDisturbance;
    }

    public void setAntiSiege(Long antiSiege) 
    {
        this.antiSiege = antiSiege;
    }

    public Long getAntiSiege() 
    {
        return antiSiege;
    }

    public void setAntiWind(Long antiWind) 
    {
        this.antiWind = antiWind;
    }

    public Long getAntiWind() 
    {
        return antiWind;
    }

    public void setAntiFire(Long antiFire) 
    {
        this.antiFire = antiFire;
    }

    public Long getAntiFire() 
    {
        return antiFire;
    }

    public void setAntiToxic(Long antiToxic) 
    {
        this.antiToxic = antiToxic;
    }

    public Long getAntiToxic() 
    {
        return antiToxic;
    }

    public void setAntiLightning(Long antiLightning) 
    {
        this.antiLightning = antiLightning;
    }

    public Long getAntiLightning() 
    {
        return antiLightning;
    }

    public void setDelFlag(String delFlag) 
    {
        this.delFlag = delFlag;
    }

    public String getDelFlag() 
    {
        return delFlag;
    }

    @Override
    public String toString() {
        return new ToStringBuilder(this,ToStringStyle.MULTI_LINE_STYLE)
            .append("id", getId())
            .append("presetsId", getPresetsId())
            .append("playerId", getPlayerId())
            .append("name", getname())
            .append("profilePicture", getProfilePicture())
            .append("physicalStrength", getPhysicalStrength())
            .append("energy", getEnergy())
            .append("attack", getAttack())
            .append("speed", getSpeed())
            .append("antiPhysics", getAntiPhysics())
            .append("antiXuanStrike", getAntiXuanStrike())
            .append("antiBlocking", getAntiBlocking())
            .append("antiDisturbance", getAntiDisturbance())
            .append("antiSiege", getAntiSiege())
            .append("antiWind", getAntiWind())
            .append("antiFire", getAntiFire())
            .append("antiToxic", getAntiToxic())
            .append("antiLightning", getAntiLightning())
            .append("delFlag", getDelFlag())
            .toString();
    }
}
